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Dragonlance d20 (EN) [RPG]

Dodano:
2007-09-13 19:54:44

Język:
angielski

 Polski opis

Dragonlance jest obszerną serią książek fantasy, a także jednym ze światów Dungeons & Dragons. Smokowcy i kenderzy są unikalnymi stworzeniami w tym świecie fantasy. Cechą wyróżniającą Dragonlance od innych, podobnych światów jest postapokaliptyczne uczucie.

Seria te wydana została przez TSR, Inc. jako dodatek do ich gry Advanced Dungeons & Dragons. Obecnie jest on publikowany przez firmę, która wykupiła TSR w roku 1997, Wizards of the Coast (Wizards of the Coast została później przejęta przez Hasbro w 1999 roku). WoTC wydało tylko jedną ksiązkę - Campaign Setting, a kolejne ksiązki z tej serii zostaly opublikowane w nowej formie, z własnym podręcznikiem źródłowym (choć stary z WoTC może być także stosowany).

Mechanika gry oparta jest na jednym z najbardziej znanych systemów - d20.

(www.wikipedia.pl)

 English description

Dragonlance is a large series of fantasy books and a Dungeons & Dragons campaign setting. Draconians and kender are creatures unique to this fantasy world. The majority of the novels take place on the continent of Ansalon, though some have taken place on the lesser known Taladas.

This series was originally published by TSR, Inc. during the early-to-mid-1980s as a supplement to their Advanced Dungeons & Dragons game products. It is currently published by Wizards of the Coast, which purchased TSR in 1997. Wizards of the Coast has licensed Sovereign Press to publish further Dragonlance game material.

The world of Dragonlance was the first fictional world to be professionally produced as a role-playing game world, with product tie-ins (novels, role-playing modules, figurines, etc.) prepared and manufactured when it was first released. Before Dragonlance, fictional role-playing worlds evolved from the amateur creations of the games' players (with the most notable example being the Greyhawk campaign setting), or from previously existing fictional settings (I.C.E's MERP) or settings based in the real world. The success of the Dragonlance series encouraged role-playing game producers to invent and market additional fictional game worlds, such as the Ravenloft series.

The Dragonlance story is set over 300 years after the Cataclysm, an event in which the gods grew angered at man's arrogance and dropped a fiery mountain onto the nation of Istar, rearranging the face of the planet, called Krynn, and appeared to depart from the world. A war is developing, and a group of friends meet with an exiled barbarian couple carrying a Blue Crystal staff, which is being looked for by the local authorities. These discover the whereabouts of the staff, and the newly formed group of travelers, the Companions, decide to help the exiled barbarian couple. They begin a journey in which they learn about the staff's secret, the real meaning of the departure of the gods, the return of the dragons and the fabled weapons known as dragonlances. They eventually defeat the Queen of Darkness, and end the War of the Lance.

Some two years after that, the mage Raistlin Majere, who has become so powerful that he is possibly the greatest mage to ever live, begins an attempt to ascend to godhood. He weaves into his plan his brother Caramon Majere, the cleric Crysania, and the kender Tasslehoff Burrfoot. He eventually stops this plan, realizing he would win, but in that would lead him to a life of eternity alone. He understood this after his brother saw the future and revealed to him this. Raistlin sacrifices himself and stays in the Abyss, which proves his redemption. Though never attaining godhood, he does however have a unique afterlife experience. This story is told in the Legends trilogy.

(www.wikipedia.org)

dodano/added: Dungeon Master's Screen
Linki:
Dragonlance
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